Interconnected
A Puzzle Game made in 3 hours for TriJam #150.
WASD to Move.
Future Plans:
- Level Editor
- More Levels
- Controller Support
- More colour-blindness accessibility (Higher contrast colours etc.)
Possibilities:
- Multiplayer
Even if you're playing after the jam, please do leave feedback as I am willing to fix bugs and add more content for as long as people are interested!
Credits
Visuals, Programming, SFX: irishgreencitrus
Music: HeatleyBros - Royalty Free Video Game Music
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.8 out of 5 stars (6 total ratings) |
Author | irishgreencitrus |
Genre | Puzzle |
Made with | Godot, Aseprite |
Tags | 2D, Pixel Art, Singleplayer, Trijam |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Download
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Click download now to get access to the following files:
Windows - Interconnected.zip 35 MB
MacOS - Interconnected.zip 48 MB
Linux - Interconnected.zip 36 MB
Development log
- Alpha Pack Update!Dec 23, 2021
Comments
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the sound track is really great.
the game is a bit difficult.
the gameplay is wonderful.
really enjoy the game.
The funky soundtrack is amazing and good difficulty increases. Stays entertaining.
Nice! I'm happy you are going to add more vibrant colours, I have colour blindness and kept messing up. But HOLY MOLY THE SOUNDTRACK IS AWESOME.
I can't take credit for the soundtrack unfortunately, but I will get to work on vibrant colours ASAP!
I'm impressed! not only did you build a fun game, but you also had time for some decent puzzles! Good job!
Thanks so much, that's really nice :D
really neat game with well built levels :)
Thanks :D
awsome! (It's actually a but like my game Crossed Paths). Small bug: when two characters are next to eachother, one will sometimes stay behind when they move in the same direction. Something to do with the order of movement.
I'm aware of the bug, but I wasn't able to fix it due to the time limit so the levels are all possible even with it.
Been trying to fix the bug for an hour now, and I'm convinced it's too much effort. Consider it a feature!
I've fixed the bug! The fix will be released soon along with some more levels!